Show damage optimizer effects in table
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@@ -717,24 +717,21 @@ function findOptimalDamageSetup(totals, effectCount, combatStyle) {
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return best;
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}
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function formatOptimalSuggestion(counts) {
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return Object.entries(counts)
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.filter(([, count]) => count > 0)
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.map(([effectId, count]) => {
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const effect = effectById(effectId);
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return `${count}x ${effect.cap}% ${effect.label.toLowerCase()}`;
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})
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.join(", ");
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}
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function formatCurrentEffectAverages(summary) {
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return Object.entries(summary)
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.filter(([, data]) => data.count > 0)
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.map(([effectId, data]) => {
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const effect = effectById(effectId);
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return `${data.count}x avg ${fmt(data.total / data.count)}% ${effect.label.toLowerCase()}`;
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})
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.join(", ");
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function renderEffectComparisonRows(optimumCounts, currentSummary) {
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const rows = EFFECTS.map((effect) => {
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const optimumCount = optimumCounts[effect.id] || 0;
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const current = currentSummary[effect.id];
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return `
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<tr>
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<th scope="row">${effect.label}</th>
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<td>${optimumCount ? optimumCount : ""}</td>
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<td>${optimumCount ? `${effect.cap}%` : ""}</td>
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<td>${current.count || ""}</td>
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<td>${current.count ? `${fmt(current.total / current.count)}%` : ""}</td>
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</tr>
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`;
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});
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$("#effectComparisonRows").innerHTML = rows.join("");
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}
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function renderOptimalDamageSetup(totals, currentDps) {
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@@ -747,12 +744,7 @@ function renderOptimalDamageSetup(totals, currentDps) {
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$("#optimumDps").textContent = fmt(optimum.dps);
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$("#optimumDpsDelta").textContent = formatDelta(delta, "%");
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$("#optimumDpsDelta").className = deltaClass(delta);
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$("#optimumSuggestion").textContent = effectCount
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? formatOptimalSuggestion(optimum.counts)
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: "Add effects to your current build to see an optimized max-roll damage mix.";
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$("#currentEffectAverages").textContent = effectCount
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? formatCurrentEffectAverages(currentEffectSummary)
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: "No current effects entered.";
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renderEffectComparisonRows(effectCount ? optimum.counts : {}, currentEffectSummary);
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}
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function updateEffectImpactHints(totals, currentDps) {
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