Remove direct upgrade recommendations
This commit is contained in:
@@ -54,20 +54,14 @@ Mount and pet base stats remain editable, and each has separate damage and healt
|
||||
|
||||
## Optimizer goals
|
||||
|
||||
The app lets you enter the current state of all equipment and then recommends:
|
||||
The app lets you enter the current state of all equipment and then evaluates:
|
||||
|
||||
1. **What to increase next**
|
||||
- Prioritizes effects by actual DPS gain for the selected combat style.
|
||||
- Accounts for each effect's remaining room to grow before cap.
|
||||
- Shows the DPS gain from the next `+1%` and from upgrading to cap.
|
||||
- Crit damage has no DPS value until crit chance is above `0%`.
|
||||
|
||||
2. **What is best to sacrifice instead**
|
||||
1. **What is best to sacrifice instead**
|
||||
- Scores every equipped piece from its base stat and effects.
|
||||
- Identifies the lowest-value pieces as likely sacrifice candidates.
|
||||
- Explains why a piece is weak, such as missing effects, low base stat, or low-impact effects.
|
||||
- Explains why a piece is weak, such as low base stat or low-impact effects.
|
||||
|
||||
3. **Overall build summary**
|
||||
2. **Overall build summary**
|
||||
- Totals base damage and health.
|
||||
- Totals effect percentages across all items, mount, and pets.
|
||||
- Shows calculated DPS and estimated regen to compare save slots.
|
||||
@@ -80,12 +74,14 @@ The app calculates DPS from entered base damage and offensive effects:
|
||||
DPS = base damage
|
||||
* (1 + damage%)
|
||||
* (1 + selected style damage%)
|
||||
* (1 + attack speed%)
|
||||
* ((1 + attack speed%) / 2)
|
||||
* (1 + double chance%)
|
||||
* (1 + crit chance% * crit damage%)
|
||||
* skill cooldown multiplier, only for Skill style
|
||||
```
|
||||
|
||||
The attack speed term assumes the base `100%` attack speed is about one hit every two seconds, or `0.5` hits per second.
|
||||
|
||||
The selected combat style controls which specialized damage bonus is used:
|
||||
|
||||
- Melee uses melee damage.
|
||||
@@ -94,7 +90,7 @@ The selected combat style controls which specialized damage bonus is used:
|
||||
|
||||
All additive bonuses are evaluated against the current total. For example, if the build already has `+100% melee damage`, adding another `+50% melee damage` increases the melee multiplier from `2.0x` to `2.5x`, which is an actual `+25%` DPS increase rather than `+50%`.
|
||||
|
||||
Each item effect row displays its actual current DPS contribution and the marginal DPS gain from the next `+1%` upgrade.
|
||||
Each item effect row displays its actual current DPS contribution. Direct effect upgrading is not modeled because players roll replacement items rather than adjust an existing effect in-place.
|
||||
|
||||
The effect totals panel also shows what adding one more maximum-roll effect would do right now. For example, if the build already has `+100% melee damage`, another max `+50% melee damage` changes the multiplier from `2.0x` to `2.5x`, so it displays `+25% DPS`.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user