Add Forge Master strategy optimizer
This commit is contained in:
@@ -0,0 +1,368 @@
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const EFFECTS = [
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{ id: "critChance", label: "Crit chance", cap: 12, group: "offense" },
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{ id: "critDamage", label: "Crit damage", cap: 80, group: "offense" },
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{ id: "blockChance", label: "Block chance", cap: 5, group: "defense" },
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{ id: "healthRegen", label: "Health regen", cap: 4, group: "defense" },
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{ id: "lifesteal", label: "Lifesteal", cap: 20, group: "hybrid" },
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{ id: "doubleChance", label: "Double chance", cap: 20, group: "offense" },
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{ id: "damage", label: "Damage", cap: 15, group: "offense" },
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{ id: "meleeDamage", label: "Melee damage", cap: 50, group: "offense" },
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{ id: "rangedDamage", label: "Ranged damage", cap: 15, group: "offense" },
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{ id: "attackSpeed", label: "Attack speed", cap: 40, group: "offense" },
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{ id: "skillDamage", label: "Skill damage", cap: 30, group: "skill" },
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{ id: "skillCooldown", label: "Skill cooldown reduction", cap: 7, group: "skill" },
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{ id: "health", label: "Health", cap: 15, group: "defense" },
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];
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const PROFILES = {
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balanced: {
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label: "Balanced",
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weights: { critChance: 8, critDamage: 4, blockChance: 7, healthRegen: 7, lifesteal: 7, doubleChance: 8, damage: 9, meleeDamage: 3, rangedDamage: 5, attackSpeed: 6, skillDamage: 5, skillCooldown: 8, health: 7 },
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baseDamage: 1,
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baseHealth: 0.75,
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},
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damage: {
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label: "Damage focused",
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weights: { critChance: 10, critDamage: 6, blockChance: 3, healthRegen: 3, lifesteal: 6, doubleChance: 10, damage: 10, meleeDamage: 5, rangedDamage: 7, attackSpeed: 8, skillDamage: 7, skillCooldown: 7, health: 3 },
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baseDamage: 1.25,
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baseHealth: 0.45,
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},
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survival: {
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label: "Survivability focused",
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weights: { critChance: 5, critDamage: 2, blockChance: 10, healthRegen: 10, lifesteal: 9, doubleChance: 5, damage: 5, meleeDamage: 2, rangedDamage: 3, attackSpeed: 4, skillDamage: 3, skillCooldown: 5, health: 10 },
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baseDamage: 0.65,
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baseHealth: 1.2,
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},
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skill: {
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label: "Skill focused",
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weights: { critChance: 7, critDamage: 4, blockChance: 5, healthRegen: 5, lifesteal: 6, doubleChance: 7, damage: 7, meleeDamage: 2, rangedDamage: 4, attackSpeed: 5, skillDamage: 10, skillCooldown: 11, health: 5 },
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baseDamage: 0.9,
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baseHealth: 0.65,
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},
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};
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const STORAGE_KEY = "forgeMasterOptimizer.v1";
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const DRAFT_KEY = "forgeMasterOptimizer.draft.v1";
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const slots = [
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...Array.from({ length: 8 }, (_, i) => ({ type: "item", title: `Item ${i + 1}` })),
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{ type: "mount", title: "Mount" },
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...Array.from({ length: 3 }, (_, i) => ({ type: "pet", title: `Pet ${i + 1}` })),
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];
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const $ = (selector) => document.querySelector(selector);
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const fmt = (value) => Number(value || 0).toLocaleString(undefined, { maximumFractionDigits: 1 });
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const effectById = (id) => EFFECTS.find((effect) => effect.id === id);
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let state = loadDraft() || createDefaultState();
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function createDefaultState() {
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return {
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profile: "balanced",
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recommendationCount: 8,
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pieces: slots.map((slot, index) => ({
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id: `${slot.type}-${index}`,
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type: slot.type,
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title: slot.title,
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name: slot.title,
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baseType: index % 3 === 1 ? "health" : "damage",
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baseValue: 0,
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effects: [{ type: "", value: 1 }, { type: "", value: 1 }],
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})),
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};
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}
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function normalizeState(candidate) {
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const fallback = createDefaultState();
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return {
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...fallback,
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...candidate,
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profile: PROFILES[candidate?.profile] ? candidate.profile : "balanced",
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recommendationCount: Math.min(20, Math.max(3, Number(candidate?.recommendationCount || 8))),
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pieces: fallback.pieces.map((piece, index) => ({
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...piece,
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...(candidate?.pieces?.[index] || {}),
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effects: [0, 1].map((effectIndex) => ({
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type: candidate?.pieces?.[index]?.effects?.[effectIndex]?.type || "",
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value: clampEffectValue(
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candidate?.pieces?.[index]?.effects?.[effectIndex]?.type || "",
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Number(candidate?.pieces?.[index]?.effects?.[effectIndex]?.value || 1),
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),
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})),
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})),
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};
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}
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function clampEffectValue(type, value) {
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if (!type) return 1;
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const effect = effectById(type);
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return Math.min(effect.cap, Math.max(1, Number.isFinite(value) ? value : 1));
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}
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function render() {
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renderControls();
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renderGear();
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renderSaveSlots();
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updateAnalysis();
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}
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function renderControls() {
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$("#profileSelect").innerHTML = Object.entries(PROFILES).map(([id, profile]) => `<option value="${id}">${profile.label}</option>`).join("");
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$("#profileSelect").value = state.profile;
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$("#recommendationCount").value = state.recommendationCount;
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}
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function renderGear() {
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const grid = $("#gearGrid");
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const template = $("#gearTemplate");
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grid.innerHTML = "";
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state.pieces.forEach((piece, pieceIndex) => {
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const node = template.content.firstElementChild.cloneNode(true);
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node.dataset.index = pieceIndex;
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node.querySelector("h3").textContent = piece.title;
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node.querySelector('[data-field="name"]').value = piece.name;
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node.querySelector('[data-field="baseType"]').value = piece.baseType;
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node.querySelector('[data-field="baseValue"]').value = piece.baseValue;
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const effects = node.querySelector(".effects");
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piece.effects.forEach((effect, effectIndex) => {
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const row = document.createElement("div");
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row.className = "effect-row";
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row.innerHTML = `
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<label>Effect ${effectIndex + 1}
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<select data-effect-type="${effectIndex}">
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<option value="">None</option>
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${EFFECTS.map((option) => `<option value="${option.id}">${option.label} (max ${option.cap}%)</option>`).join("")}
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</select>
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</label>
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<label>Percent
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<input data-effect-value="${effectIndex}" type="number" min="1" step="0.1" value="${effect.value}" />
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<span class="cap-hint"></span>
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</label>`;
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row.querySelector("select").value = effect.type;
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const hint = row.querySelector(".cap-hint");
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hint.textContent = effect.type ? `Cap: ${effectById(effect.type).cap}%` : "Ignored";
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effects.appendChild(row);
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});
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grid.appendChild(node);
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});
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}
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function updateAnalysis() {
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const profile = PROFILES[state.profile];
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const totals = calculateTotals();
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const pieceScores = state.pieces.map((piece) => scorePiece(piece, profile, totals));
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$("#totalDamage").textContent = fmt(totals.baseDamage);
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$("#totalHealth").textContent = fmt(totals.baseHealth);
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$("#offenseScore").textContent = fmt(calculateGroupScore(totals, profile, ["offense", "skill", "hybrid"], "damage"));
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$("#defenseScore").textContent = fmt(calculateGroupScore(totals, profile, ["defense", "hybrid"], "health"));
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document.querySelectorAll(".gear-card").forEach((card, index) => {
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card.querySelector(".piece-score").textContent = `Score ${fmt(pieceScores[index].score)}`;
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});
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renderEffectTotals(totals.effects);
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renderUpgrades(profile);
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renderSacrifices(pieceScores);
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saveDraft();
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}
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function calculateTotals() {
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const totals = { baseDamage: 0, baseHealth: 0, effects: Object.fromEntries(EFFECTS.map((effect) => [effect.id, 0])) };
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for (const piece of state.pieces) {
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const baseValue = Number(piece.baseValue || 0);
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if (piece.baseType === "health") totals.baseHealth += baseValue;
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else totals.baseDamage += baseValue;
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for (const effect of piece.effects) {
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if (effect.type) totals.effects[effect.type] += clampEffectValue(effect.type, Number(effect.value));
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}
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}
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return totals;
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}
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function calculateGroupScore(totals, profile, groups, baseKind) {
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const effectScore = EFFECTS.filter((effect) => groups.includes(effect.group))
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.reduce((sum, effect) => sum + (totals.effects[effect.id] / effect.cap) * 100 * profile.weights[effect.id], 0);
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const baseScore = baseKind === "health" ? totals.baseHealth * profile.baseHealth : totals.baseDamage * profile.baseDamage;
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return effectScore + baseScore;
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}
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function scorePiece(piece, profile, totals) {
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const baseWeight = piece.baseType === "health" ? profile.baseHealth : profile.baseDamage;
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const baseAverage = Math.max(1, piece.baseType === "health" ? totals.baseHealth / 6 : totals.baseDamage / 6);
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let score = (Number(piece.baseValue || 0) / baseAverage) * 35 * baseWeight;
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const reasons = [];
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for (const effect of piece.effects) {
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if (!effect.type) {
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reasons.push("missing effect slot");
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continue;
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}
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const def = effectById(effect.type);
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const normalized = clampEffectValue(effect.type, Number(effect.value)) / def.cap;
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score += normalized * 100 * profile.weights[effect.type];
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if (normalized < 0.3) reasons.push(`${def.label} is still low`);
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if (profile.weights[effect.type] <= 3) reasons.push(`${def.label} is low priority for this profile`);
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}
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if (!Number(piece.baseValue || 0)) reasons.push("no base stat entered");
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return { piece, score, reasons: [...new Set(reasons)] };
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}
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function renderEffectTotals(effectTotals) {
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$("#effectTotals").innerHTML = EFFECTS.map((effect) => `
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<div class="effect-pill"><span>${effect.label}</span><strong>${fmt(effectTotals[effect.id])}%</strong></div>
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`).join("");
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}
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function renderUpgrades(profile) {
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const upgrades = [];
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for (const piece of state.pieces) {
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for (const effect of piece.effects) {
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if (!effect.type) continue;
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const def = effectById(effect.type);
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const current = clampEffectValue(effect.type, Number(effect.value));
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const remaining = def.cap - current;
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if (remaining <= 0) continue;
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const efficiency = profile.weights[effect.type] * (1 + remaining / def.cap);
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upgrades.push({ piece, def, current, remaining, efficiency });
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}
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}
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upgrades.sort((a, b) => b.efficiency - a.efficiency);
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const count = state.recommendationCount;
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$("#upgradeList").innerHTML = upgrades.slice(0, count).map((item) => `
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<li><strong>${item.def.label}</strong> on ${escapeHtml(item.piece.name || item.piece.title)}
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<small>${fmt(item.current)}% now, ${fmt(item.remaining)}% room to cap. Priority score ${fmt(item.efficiency)}.</small>
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</li>
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`).join("") || "<li>No upgradeable effects entered yet.</li>";
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}
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function renderSacrifices(pieceScores) {
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const weakest = [...pieceScores].sort((a, b) => a.score - b.score).slice(0, state.recommendationCount);
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$("#sacrificeList").innerHTML = weakest.map(({ piece, score, reasons }) => `
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<li><strong>${escapeHtml(piece.name || piece.title)}</strong>
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<small>Score ${fmt(score)}. ${reasons.length ? reasons.join("; ") : "Lowest relative contribution among entered pieces."}</small>
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</li>
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`).join("");
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}
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function saveDraft() {
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localStorage.setItem(DRAFT_KEY, JSON.stringify(state));
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}
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function loadDraft() {
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try {
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const raw = localStorage.getItem(DRAFT_KEY);
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return raw ? normalizeState(JSON.parse(raw)) : null;
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} catch {
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return null;
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}
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}
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function getSavedSlots() {
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try {
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return JSON.parse(localStorage.getItem(STORAGE_KEY) || "{}");
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} catch {
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return {};
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}
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}
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function setSavedSlots(saved) {
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localStorage.setItem(STORAGE_KEY, JSON.stringify(saved));
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}
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function renderSaveSlots() {
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const saved = getSavedSlots();
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const select = $("#slotSelect");
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const names = Object.keys(saved).sort();
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select.innerHTML = names.map((name) => `<option value="${escapeHtml(name)}">${escapeHtml(name)}</option>`).join("") || '<option value="">No saved slots</option>';
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}
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function setStatus(message, danger = false) {
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const node = $("#saveStatus");
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node.textContent = message;
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node.style.color = danger ? "var(--danger)" : "var(--good)";
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}
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function bindEvents() {
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$("#profileSelect").addEventListener("change", (event) => {
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state.profile = event.target.value;
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updateAnalysis();
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});
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$("#recommendationCount").addEventListener("input", (event) => {
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state.recommendationCount = Math.min(20, Math.max(3, Number(event.target.value || 8)));
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updateAnalysis();
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});
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$("#resetBuild").addEventListener("click", () => {
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state = createDefaultState();
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render();
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setStatus("Current build reset. Draft autosaved.");
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});
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$("#gearGrid").addEventListener("input", handleGearInput);
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$("#gearGrid").addEventListener("change", handleGearInput);
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$("#saveSlot").addEventListener("click", saveNamedSlot);
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$("#loadSlot").addEventListener("click", loadNamedSlot);
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$("#deleteSlot").addEventListener("click", deleteNamedSlot);
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}
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function handleGearInput(event) {
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const card = event.target.closest(".gear-card");
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if (!card) return;
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const piece = state.pieces[Number(card.dataset.index)];
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if (event.target.dataset.field) {
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const field = event.target.dataset.field;
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piece[field] = field === "baseValue" ? Math.max(0, Number(event.target.value || 0)) : event.target.value;
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}
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if (event.target.dataset.effectType !== undefined) {
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const index = Number(event.target.dataset.effectType);
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piece.effects[index].type = event.target.value;
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piece.effects[index].value = clampEffectValue(event.target.value, piece.effects[index].value);
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renderGear();
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}
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if (event.target.dataset.effectValue !== undefined) {
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const index = Number(event.target.dataset.effectValue);
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piece.effects[index].value = clampEffectValue(piece.effects[index].type, Number(event.target.value || 1));
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}
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updateAnalysis();
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}
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function saveNamedSlot() {
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const name = $("#slotName").value.trim();
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if (!name) return setStatus("Enter a slot name first.", true);
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const saved = getSavedSlots();
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saved[name] = { ...state, savedAt: new Date().toISOString() };
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setSavedSlots(saved);
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renderSaveSlots();
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$("#slotSelect").value = name;
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setStatus(`Saved slot “${name}”.`);
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}
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function loadNamedSlot() {
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const name = $("#slotSelect").value;
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const saved = getSavedSlots();
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if (!name || !saved[name]) return setStatus("Choose a saved slot to load.", true);
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state = normalizeState(saved[name]);
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render();
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setStatus(`Loaded slot “${name}”.`);
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}
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function deleteNamedSlot() {
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const name = $("#slotSelect").value;
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const saved = getSavedSlots();
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if (!name || !saved[name]) return setStatus("Choose a saved slot to delete.", true);
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delete saved[name];
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setSavedSlots(saved);
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renderSaveSlots();
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setStatus(`Deleted slot “${name}”.`);
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}
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function escapeHtml(value) {
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return String(value).replace(/[&<>"]/g, (char) => ({ "&": "&", "<": "<", ">": ">", '"': """ }[char]));
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}
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bindEvents();
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render();
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Block a user