/ ‘grepolis.user.js’
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@ -10,7 +10,7 @@
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//
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//
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// @match http://*.grepolis.com/game/*
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// @match http://*.grepolis.com/game/*
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//
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//
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// @version 1.1.55
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// @version 1.1.56
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// @updateURL http://git.javil.eu/jan/userscripts/raw/master/grepolis.user.js
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// @updateURL http://git.javil.eu/jan/userscripts/raw/master/grepolis.user.js
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// ==/UserScript==
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// ==/UserScript==
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@ -111,13 +111,13 @@
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console.log(xTownCount + ") prepare get farms for town " + xTownId);
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console.log(xTownCount + ") prepare get farms for town " + xTownId);
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setTimeout(
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setTimeout(
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function() {
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function() {
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// console.log(xTownCount + ") get farms for town " + xTownId);
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console.log(xTownCount + ") get farms for town " + xTownId);
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// HelperTown.townSwitch(xTownId);
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HelperTown.townSwitch(xTownId);
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// HelperTown.handleInfoWindowJumpToTownClick();
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HelperTown.handleInfoWindowJumpToTownClick();
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// var town = ITowns.getTown(xTownId);
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var town = ITowns.getTown(xTownId);
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// WMap.mapJump({id:xTownId, ix:town.getIslandCoordinateX(), iy:town.getIslandCoordinateY()});
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WMap.mapJump({id:xTownId, ix:town.getIslandCoordinateX(), iy:town.getIslandCoordinateY()});
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// setTimeout(
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setTimeout(
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// function() {
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function() {
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// console.log("getting farms for town " + xTownId);
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// console.log("getting farms for town " + xTownId);
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// var farmtowns = $(".farmtown_owned_on_same_island");
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// var farmtowns = $(".farmtown_owned_on_same_island");
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// $.each(farmtowns, function(f, farmtown) {
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// $.each(farmtowns, function(f, farmtown) {
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@ -125,7 +125,7 @@
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// console.log("got farm " + farmtownId + " for town " + xTownId);
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// console.log("got farm " + farmtownId + " for town " + xTownId);
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// farm_ids[xTownId].push(+farmtownId);
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// farm_ids[xTownId].push(+farmtownId);
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// });
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// });
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// }, 1800);
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}, 1800);
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}, xTownCount*5000);
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}, xTownCount*5000);
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}
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}
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