Reference fixed item definitions from game docs

This commit is contained in:
Jan Bader
2026-06-17 22:35:50 +02:00
parent 3975acd87d
commit 0e539e6bc0
2 changed files with 2 additions and 12 deletions
+1 -12
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@@ -11,18 +11,7 @@ A build contains:
- 3 pets
- 1 skill base-stat entry
Core item names and base stat types are fixed. Their base values are currently hardcoded from the player's known setup:
| Slot | Item | Base stat |
| --- | --- | ---: |
| Item 1 | Helmet | 1,930,000 health |
| Item 2 | Armor | 1,890,000 health |
| Item 3 | Gloves | 237,000 damage |
| Item 4 | Collar | 237,000 damage |
| Item 5 | Ring | 244,000 damage |
| Item 6 | Weapon | 398,000 damage |
| Item 7 | Boots | 1,850,000 health |
| Item 8 | Belt | 1,150,000 health |
Core item names, base stat types, and base values are fixed for this optimizer. The canonical definitions live in [`app.js`](app.js) as `FIXED_ITEMS` so the app and documentation do not drift.
Mounts and pets provide both damage and health base stats. Skill provides damage and health base stats only and has no effects.
+1
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@@ -41,6 +41,7 @@ const PROFILES = {
const STORAGE_KEY = "forgeMasterOptimizer.v1";
const DRAFT_KEY = "forgeMasterOptimizer.draft.v1";
const EXPORT_VERSION = 1;
// Canonical fixed core item definitions; GAME.md references this list to avoid duplicated values.
const FIXED_ITEMS = [
{ name: "Helmet", baseType: "health", baseValue: 1930000 },
{ name: "Armor", baseType: "health", baseValue: 1890000 },