Reference fixed item definitions from game docs
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@@ -11,18 +11,7 @@ A build contains:
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- 3 pets
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- 3 pets
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- 1 skill base-stat entry
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- 1 skill base-stat entry
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Core item names and base stat types are fixed. Their base values are currently hardcoded from the player's known setup:
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Core item names, base stat types, and base values are fixed for this optimizer. The canonical definitions live in [`app.js`](app.js) as `FIXED_ITEMS` so the app and documentation do not drift.
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| Slot | Item | Base stat |
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| --- | --- | ---: |
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| Item 1 | Helmet | 1,930,000 health |
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| Item 2 | Armor | 1,890,000 health |
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| Item 3 | Gloves | 237,000 damage |
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| Item 4 | Collar | 237,000 damage |
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| Item 5 | Ring | 244,000 damage |
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| Item 6 | Weapon | 398,000 damage |
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| Item 7 | Boots | 1,850,000 health |
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| Item 8 | Belt | 1,150,000 health |
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Mounts and pets provide both damage and health base stats. Skill provides damage and health base stats only and has no effects.
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Mounts and pets provide both damage and health base stats. Skill provides damage and health base stats only and has no effects.
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@@ -41,6 +41,7 @@ const PROFILES = {
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const STORAGE_KEY = "forgeMasterOptimizer.v1";
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const STORAGE_KEY = "forgeMasterOptimizer.v1";
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const DRAFT_KEY = "forgeMasterOptimizer.draft.v1";
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const DRAFT_KEY = "forgeMasterOptimizer.draft.v1";
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const EXPORT_VERSION = 1;
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const EXPORT_VERSION = 1;
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// Canonical fixed core item definitions; GAME.md references this list to avoid duplicated values.
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const FIXED_ITEMS = [
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const FIXED_ITEMS = [
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{ name: "Helmet", baseType: "health", baseValue: 1930000 },
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{ name: "Helmet", baseType: "health", baseValue: 1930000 },
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{ name: "Armor", baseType: "health", baseValue: 1890000 },
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{ name: "Armor", baseType: "health", baseValue: 1890000 },
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