3.6 KiB
Forge Master Strategy Optimizer
A small browser-only webpage for planning Forge Master gear upgrades and sacrifice decisions.
Forge Master characters can equip:
- 8 items
- 1 mount
- 3 pets
Each equipped piece has:
- A base stat:
damageorhealth - A base stat value
- 0, 1, or 2 effects depending on rarity
Effects start at 1% and can be upgraded up to their cap.
Supported effects
| Effect | Maximum |
|---|---|
| Crit chance | 12% |
| Crit damage | 80% |
| Block chance | 5% |
| Health regen | 4% |
| Lifesteal | 20% |
| Double chance | 20% |
| Damage | 15% |
| Melee damage | 50% |
| Ranged damage | 15% |
| Attack speed | 40% |
| Skill damage | 30% |
| Skill cooldown reduction | 7% |
| Health | 15% |
Optimizer goals
The app lets you enter the current state of all equipment and then recommends:
-
What to increase next
- Prioritizes effects by actual DPS gain for the selected combat style.
- Accounts for each effect's remaining room to grow before cap.
- Shows the DPS gain from the next
+1%and from upgrading to cap. - Crit damage has no DPS value until crit chance is above
0%.
-
What is best to sacrifice instead
- Scores every equipped piece from its base stat and effects.
- Identifies the lowest-value pieces as likely sacrifice candidates.
- Explains why a piece is weak, such as missing effects, low base stat, or low-impact effects.
-
Overall build summary
- Totals base damage and health.
- Totals effect percentages across all items, mount, and pets.
- Shows calculated DPS and a defensive score to compare save slots.
DPS model
The app calculates DPS from entered base damage and offensive effects:
DPS = base damage
* (1 + damage%)
* (1 + selected style damage%)
* (1 + attack speed%)
* (1 + double chance%)
* (1 + crit chance% * crit damage%)
* skill cooldown multiplier, only for Skill style
The selected combat style controls which specialized damage bonus is used:
- Melee uses melee damage.
- Ranged uses ranged damage.
- Skill uses skill damage and skill cooldown reduction.
All additive bonuses are evaluated against the current total. For example, if the build already has +100% melee damage, adding another +50% melee damage increases the melee multiplier from 2.0x to 2.5x, which is an actual +25% DPS increase rather than +50%.
Each item effect row displays its actual current DPS contribution and the marginal DPS gain from the next +1% upgrade.
Strategy profile
The first version includes an adjustable strategy profile:
- Balanced
- Damage focused
- Survivability focused
- Skill focused
Each profile changes effect weights used for recommendations. These weights are intentionally transparent in the code so they can be tuned as better Forge Master formulas become known.
Save slots
All data is saved in localStorage only. No server is used.
Features:
- Multiple named save slots
- Save current build to a slot
- Load an existing slot
- Delete a slot
- Automatic draft saving for the current unsaved work
Running locally
Open index.html in a browser.
No build step is required.
If serving from a local web server is preferred:
python3 -m http.server 8080
Then open:
http://localhost:8080
Implementation notes
This project is intentionally dependency-free:
index.htmlcontains the page structure.styles.csscontains responsive styling.app.jscontains state management, localStorage persistence, scoring, and recommendations.
The optimizer is heuristic, not a perfect simulator. It is designed to be useful immediately and easy to tune once exact Forge Master combat formulas are known.