/ ‘grepolis.user.js’

This commit is contained in:
2014-08-07 22:26:49 +02:00
parent 0d58422271
commit 8afb37f7c4

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@ -10,7 +10,7 @@
// //
// @match http://*.grepolis.com/game/* // @match http://*.grepolis.com/game/*
// //
// @version 1.1.54 // @version 1.1.55
// @updateURL http://git.javil.eu/jan/userscripts/raw/master/grepolis.user.js // @updateURL http://git.javil.eu/jan/userscripts/raw/master/grepolis.user.js
// ==/UserScript== // ==/UserScript==
@ -82,7 +82,7 @@
for(var town_id in farm_ids) { for(var town_id in farm_ids) {
console.log("prepare town " + town_id); console.log("prepare town " + town_id);
townCount++; townCount++;
//getFarmsFor(town_id, townCount); getFarmsFor(town_id, townCount);
} }
setTimeout(function() { setTimeout(function() {
@ -111,21 +111,21 @@
console.log(xTownCount + ") prepare get farms for town " + xTownId); console.log(xTownCount + ") prepare get farms for town " + xTownId);
setTimeout( setTimeout(
function() { function() {
console.log(xTownCount + ") get farms for town " + xTownId); // console.log(xTownCount + ") get farms for town " + xTownId);
HelperTown.townSwitch(xTownId); // HelperTown.townSwitch(xTownId);
HelperTown.handleInfoWindowJumpToTownClick(); // HelperTown.handleInfoWindowJumpToTownClick();
var town = ITowns.getTown(xTownId); // var town = ITowns.getTown(xTownId);
WMap.mapJump({id:xTownId, ix:town.getIslandCoordinateX(), iy:town.getIslandCoordinateY()}); // WMap.mapJump({id:xTownId, ix:town.getIslandCoordinateX(), iy:town.getIslandCoordinateY()});
setTimeout( // setTimeout(
function() { // function() {
console.log("getting farms for town " + xTownId); // console.log("getting farms for town " + xTownId);
var farmtowns = $(".farmtown_owned_on_same_island"); // var farmtowns = $(".farmtown_owned_on_same_island");
$.each(farmtowns, function(f, farmtown) { // $.each(farmtowns, function(f, farmtown) {
var farmtownId = farmtown["id"].split("_")[2]; // var farmtownId = farmtown["id"].split("_")[2];
console.log("got farm " + farmtownId + " for town " + xTownId); // console.log("got farm " + farmtownId + " for town " + xTownId);
farm_ids[xTownId].push(+farmtownId); // farm_ids[xTownId].push(+farmtownId);
}); // });
}, 1800); // }, 1800);
}, xTownCount*5000); }, xTownCount*5000);
} }